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Friday, April 26, 2019

Nissan GT-R (R35) [+Add-on]

Note: if you want to add the add-on version with Binary, use the Binary v2 Compatibility Pack to do so

v1.0 Rev. A: fixed copspeech for add-on version 

base from NFS Shift, with some parts from NFSPS and NFSUC / Modloader version replaces A4 / Add-on version incompatible with Modloader

Features:

Can be customized with:
  • Bodykits
  • Spoilers
  • Hood/rollcage combo
  • Rims
  • Paint
  • Vinyls (debug map included; custom body and stripe vinyl included)
  • Decals
  • Tinted windows
Other features:
  • Performance: 195 mph (315 km/h) top speed -stock- / 243 mph (391 km/h) -upgraded-
  • LOD0 interior
  • Custom driver (werewolf)

Installation:

Modloader version:

  • Make sure you have the NFSMW Modloader installed
  • Move the ADDONS folder to your NFSMW folder. Delete any mod replacing A4 first.

Add-on version (make backups first!):

  • Make sure you have NFSMW Unlimiter installed first
  • Get Ed The Car Dealer to add the GLOBALB entries. To do so:
    • Move the GTRR35.ini file to the Config\NFSMW folder of Ed
    • Move the CARSELECT_MANUFACTURER_NISSAN.dds and SECONDARY_LOGO_GTRR35.dds files to the Resources\NFSMW\FrontEnd\FrontEndTextures\729181AD folder of Ed
    • Run Ed, open your NFSMW folder and click on the Add Cars button.
  • With NFS-VltEd, import the Nissan GT-R (R35) Setup.nfsms file, select Install Car (Files and Settings), click Install and save
  • To use add-on cars you should either create a new savefile or patch your existing savefile with the Save Patcher and Save Editor tools. Patch the save first then open the save with the save editor and save it.

Used tools:

Zmodeler 1.07b & 2.2.6 | QuickBMS | NFS CarToolkit v2 | GIMP | NFS TexEd | DXTBmp | NFSMW ModTools (with nlgzrgn's custom geometry compiler) | NFSU2 Texture Compiler (including ASC custom ARGB/DXT5 variant) | BinViewer | Notepad | NFS VLTEd | MWInside Model Recompiler

Copyrights/permissions:

If you would like to modify and/or distribute this mod, please:
  • keep this readme file without any alterations whatsoever (in case of just sharing this mod around)
  • give me proper credit (AJ_Lethal) for creating the mod
  • Seriously, respecting those conditions is not hard at all. Unless you're terminally dumb or a shameless, talentless hack.

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