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Tuesday, June 4, 2019

Ford Mustang GT (SN-95.2) [Add-on]

Note: if you want to add this car with Binary, use the Binary v2 Compatibility Pack to do so

 

base from NFS ProStreet, with parts from Juiced 2 / Incompatible with Modloader

Features:

Can be customized with:
  • Bodykits
  • Spoilers
  • Hoods
  • Rims
  • Paint
  • Vinyls (debug map included; custom body and stripe vinyls included)
  • Decals
  • Tinted windows
Other features:
  • Performance: +150 mph (240 km/h) top speed -stock- / 229 mph (369 km/h) -upgraded-
  • Custom driver (werewolf girl)

Installation (make backups first!):

  • Make sure you have NFSMW Unlimiter installed first
  • Get Ed The Car Dealer to add the GLOBALB entries. To do so:
    • Move the MUSTANGGT03.ini file to the Config\NFSMW folder of Ed
    • Move the  SECONDARY_LOGO_MUSTANGGT03.dds file to the Resources\NFSMW\FrontEnd\FrontEndTextures\729181AD folder of Ed
    • Run Ed, open your NFSMW folder and click on the Add Cars button.
  • With NFS-VltEd, import the Ford Mustang GT (SN-95.2) Setup.nfsms file, select Install Car (Files and Settings), click Install and save
  • To use add-on cars you should either create a new savefile or patch your existing savefile with the Save Patcher and Save Editor tools. Patch the save first then open the save with the save editor and save it.

Used tools:

Zmodeler 1.07b | NFS CarToolkit v2.5 | GIMP | NFS TexEd | DXTBmp | NFSU2 Texture Compiler (including ASC custom ARGB/DXT5 variant) | BinViewer | Notepad | NFS VLTEd | MWInside Model Recompiler

Copyrights/permissions:

If you would like to modify and/or distribute this mod, please:
  • keep this readme file without any alterations whatsoever (in case of just sharing this mod around)
  • give me proper credit (AJ_Lethal) for creating the mod
  • Seriously, respecting those conditions is not hard at all. Unless you're terminally dumb or a shameless, talentless hack.

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